From the desk of Executive Producer Jeremy Gaffney:
It's been eight weeks since my last State of the Game. Developer time is counted like dog years, so that's a long ol' time. As we wrap up the year, contrary to what you might expect, we're busy as hell right now. It's a good time - major features are coming online, some systems that have been complete are getting fleshed out with content, we're gearing up for lots of announcements of races, classes, and features - and all in all we're having a blast. Here's the latest skinny:
On a meta level though, there's a really important process happening right now - we're gearing the team and production schedule around being responsive. Really responsive. We don't like playing games where you can't hear from the dev team, or when critical fixes take too long, or where there are long delays around new content. We've built an MMO engine that allows us to make changes rapidly (through things like modifiable terrain), and we want to gear the team around being able to hear your beta feedback and respond to it rapidly - carrying this on to after launch to have a game with frequent, fun updates based on a healthy combination of user feedback and development vision.
Today, this means that every 8 weeks our internal testers seeing a massive amount of bugfixes, new content, feature improvements and more - and our goal is to speed that up even further for a game that is great on day one, but then keeps on growing before your eyes.
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