Hey everyone, Pappy here!
It’s been a little while since my last update, so I figured it was about to time to reach out again, take a look back at 2016, and provide some teasers for what’s coming up next for WildStar.
First and foremost, let’s talk about Redmoon Mutiny—the second phase of WildStar’s latest raid, Redmoon Terror. It was released November 16, and I’ve had a great time watching our raiders jump in and go toe-to-toe with some of our most memorable and challenging bosses to-date. I’d like to give a big shout-out to Raid Designer Tyler Fuchs (CRB_Tyrius) and the rest of the WildStar team for delivering such a great experience, and another big shout to Codex for their world-first kill on Laveka the Dark-Hearted. Since then, we’ve had a number of guilds clear the raid, with many more in-progress. I also think that it’s important to note that we just recently dropped the faction barrier when creating groups for instanced content (including raids), as well as for social systems like circles and housing—allowing all of you to play together regardless of whether you’re an Exile fighting for your new home, or defending your galactic legacy as a proud Dominion citizen. Along with these tasty morsels, we’ve also enjoyed the spooky celebrations of this year’s Shade’s Eve, the dangerous delights of another Dungeon Chase, and the exciting exploits of this past weekend’s Double XP X-Plosion—and in just a few weeks we’ll all be enjoying the capitalist kookiness of Protostar’s Gala Winterfest Extravaganza once again!
Looking back, it’s been a pretty big year for WildStar. Since January, we’ve released Destination Arcterra, continued our World Story in Vault of the Archon, streamlined our tutorial experience, successfully launched WildStar on Steam, given our players new and exciting character features with Heroes Evolved, released a brand new raid with Redmoon Terror, and then finished it with the recent release of Redmoon Mutiny. We also started our DevConnect series back in March, which has resulted in some great discussions among our passionate community members, and brought a number of big improvements to the game—including the faction barrier changes, additional race/class combinations, and enhancements to make WildStar more alt-friendly. All of these changes and additions have been focused on two things: continuing to provide our players with new and exciting adventures on Nexus, and making WildStar more fun, friendly, and accessible to everyone. We’ve made some great strides this year on both fronts, but we have a lot more in store for the future.
Over the last year, the WildStar team has been asking some important questions about our game and the direction that we want to take it. What is the best way to provide our players with compelling and meaningful character progression? Do our players feel adequately (and appropriately) rewarded for the time they spend in our game? What new experiences should we create, and how can we give continued relevance to all of our existing content? With these questions in mind, the team has been working on a number of exciting features for WildStar, along with some brand new content that will take players to exciting (and dangerous) places, both on and off planet Nexus. We’re looking forward to sharing more with you in the next few weeks—so stay tuned!
As always, I want to give a huge thank you to the WildStar community! As I said before, we’ve had a big year, and it’s because of you that WildStar only continues to get better and better.
See you all on Nexus!
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