The Esper's primary class-based resource is psi-points, which he generates by casting "builder" abilities and that are consumed by "finisher" abilities. These finisher abilities are magnified in power based on the amount of psi-points consumed.
- Projected Spirit
- Mental Boon
- Shock Wave
- Spectral Horror
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How does the Esper's damage compare to other classes?
The Esper's damage tends to be less sustained and more burst-focused. But as they wear light armor, their damage output is slightly higher than that of other classes. If you build your Esper to focus on damage, your DPS can match or surpass the best out there.
Does the Esper have any pets?
The Esper can conjure illusory or ghostly minions of temporary duration to fight on her/his behalf.
Is the Esper a glass cannon and/or squishy healer?
It depends on how you fine-tune their build. Espers can acquire abilities that increase their defensive capabilities whenever they're forced to go toe to toe, but they require careful positioning and well-timed crowd-control techniques in order to keep their opponents at bay. Failing that, you just gotta bring the pain to them first.
Does the Esper stand and nuke or run and gun for their damage?
That depends on the kind of player you are. The Esper has access to both stationary nuke spells and mobile-cast spells. You can mix and match from between these groups to fit your optimal play-style.
What CC abilities does the Esper get?
Since the Esper prefers to maintain a distance from his enemies, he uses multiple illusions to keep their enemies flailing. His abilities range from snares and knockdowns to roots, phantasmal decoys, and more...
I heard that Espers can grant interrupt armor. Is that true?
Where'd you hear that?!?! But yes. The Esper's Phantasmal Armor spell grants temporary interrupt armor to allies in addition to its requisite absorption shield.