Exciting times are upon us here at Carbine. The team has had their heads down for the last few months powering through development of WildStar, and things are shaping up really nicely. The remaining months of 2013 are going to be really big for us, and we've got a ton of great things planned, so this week we thought we'd give you a little taste of what's in store for the WildStar community.
So many of you have been asking when you can see more gameplay, more developers, more more more. A lucky few of you may have stumbled on our little livestream test we ran this past weekend. We've got a bit more work to do, but in the next few weeks you should expect to start seeing regular livestreams from the Carbine team. And we won't just be showing off stuff you've already seen: expect to see new content, new classes, new reveals, and lots of WildStar gameplay over the coming months on a regular basis. We'll chat with the developers YOU want to talk to, play the content YOU want to see, and answer
all most of your questions live! Want to get involved? Follow our channel on Twitch and get notified whenever we go live.
For those who miss any live episodes, expect to see previous broadcasts up on Twitch and YouTube the following week to catch up on what you missed.
Probably the second-most common question we get asked these days is "When will we hear about those last two classes?" The answer, of course, is soon. But starting next week, we're going to be initiating one of our biggest info drops yet which will roll out over the rest of 2013.
Classes have changed, evolved, and progressed since we first revealed them, so before we get to the new classes we thought it'd be great to reintroduce the old ones in an informative way, and showcase each of the unique mechanics, strategies, and designs of WildStar's classes. Each reveal (or re-reveal) will be accompanied by new webpages, developer interviews, and livestreams to answer any questions you have about that class. All of these reveals and information drops will lead up to one big moment in December:
I'm sure most of you skipped down to this part after reading the article's title. Yes, we're just about ready to start up the Winter Beta for WildStar. We'll be inviting tons of people, new and old, to check out the changes to WildStar, give us feedback, and play through the content to make sure we're ready for launch in Spring 2014.
We'll be sending out a survey to all of our beta applicants in the next few weeks. Be sure to fill it out as accurately as possible if you want to increase your chances of getting invited. Haven't applied yet? Now's your chance if you want to be included in our Winter Beta!
We know the last few months have been a little rough for fans of WildStar. There hasn't been enough juicy info to dig through, and we've been leaving the devs alone to let them get their game systems in a beta-ready place. But guess what? Time's up, and now we go big. Get ready to be drowned in WildStar details from now through launch. What do you want to hear more about? Let us know through Facebook, Twitter, Reddit, WildStar fansites, and any other place you can think of. As you know by now, the Devs are listening!
Introducing Sabotage, WildStar's latest PvP-focused content drop full of all the explosions we could muster! Nexus may be a planet of ancient mystery and alien gadgets, but in Sabotage, it's all about three things: bombs, bombs, and where you put 'em!
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We're now one month out from the launch of WildStar – it seems like a good time to look back on our first month of being a Real Game.
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