WildStar Wednesday: Interview with a Tester (Part 2)

Written by David "Scooter" Bass on January 16, 2013

Last week, we brought you Part 1 of your interview with a Friends & Family tester. This week, we wrap it up with the other half of your questions!

  1. real_lethality: Dearest friend and/or family WildStar tester: Does Nexus feel like a *place* you go to, rather than a video game you load into?

It does feel like a place, albeit a semi hostile one that you are trying to tame and make your home. I find it quite enjoyable to lose myself in the world of Nexus, trying to discover its many mysteries. Each area and even some subareas have its own ecology that makes it stand out. As you travel through the world, you experience the change, not just view it.

  1. Mohammed C. Wright: While leveling, do you find yourself rushing through the game ignoring the story and content? Or do you find yourself invested in world created for you as you level?

The story and environment are very engaging, it's very difficult to rush through anything when you are so connected with the world around you. While you can ignore content and proceed through the zones, I would feel like I missed out on something if I did.

  1. Liquidgamez: Which race & class is your favourite one at this time?

My favorite race at the moment is the , I love how they move. What impresses me the most is how they swim, I could just swim around for hours.

My favorite class at the moment is the . The extremely mobile melee fighting style is just so engaging, and the stealth it has is an added bonus.

  1. KurikLein: Has WildStar exceeded your expectations and would you recommend it to other MMO players?

Absolutely. While not all of my expectations have been met YET, I was pleasantly surprised by just how far past some of my expectations they have gone. That is the thing with expectations, they are based on what you think is the right way things should be done. Then when you see the way they are doing them, you realize they are onto something way better they you had even imagined.

  1. mathieu_lessard: Do you feel like you have control of your character during combat? What are things you would like to see done with combat?

Combat is very dynamic with a lot of movement. Controlling that movement is very easy to manage while fighting.

Free-form targeting is a great way to fight and works very well; however there is still room for improvement in some of the abilities that can’t be used without a defined target. The flow between the free form abilities and the targeted abilities is my main concern with combat at this time.

  1. siegaplays: Does the path content have a significant effect on your playstyle in the current state of the game?

The paths are a very unique feature that define your playstyle while not impeding you in progression. You have a path that you can do while doing other things or focus on it as you see fit.

What is nice about the paths is the interaction that occurs in a group setting. Everyone can participate (to a point) in completing a path objective, thus getting exposure to the other paths. While not grouped, you may not even be aware that there is a path objective nearby for another path, so it really adds a dynamic level to the areas you travel through when you group up with other players.

  1. StarWarsDaddy: What separates WildStar from other MMO offerings? Mechanics? Content? Overall gameplay?

WildStar has broken the mold on race/class stat stove-piping. What I mean is that every Warrior will not necessarily be hunting the same piece of gear, it depends on the abilities you want to use, what role you want to fill and how you have allocated your stat points.

Almost every ability available to your class will have two stats that affect it. So the more points you have in that stat, the more effective that particular ability is when used and thus the more you want on your gear. While Strength and Technology may be the main stat most warriors take, some may wish to buff Magic-dependent abilities and use them instead, as an example.

  1. Diane Berry: Are you seeing signs in the form of tweaks to gameplay and systems that the development team is listening to your feedback?

With as much feedback as I give, a little hard for them not to listen. But in all seriousness, I know they read what every tester says and respond with at least an acknowledgement that it is in review, if not already in work for the next build. I have never been in a testing program with so much interaction between the testers and the devs. The level of communication is unprecedented.

The first time a dev just showed up in game to see how things were going and then joined me for a few missions, I almost had a heart attack.  Notice I said first, because it happens often. We even schedule events where the devs come out in force and play with the testers. Then take all our feedback and observations from the event.

Huge thanks to everyone for participating in the interview, and again to our Friends & Family tester for taking time out of his day to answer your questions!

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