News

Following Metal Maw

Written by Robert "Robeardo" Land on September 16, 2011

As a follow-up to our last WildStar Wednesday, we wanted to introduce you to the person that everyone's favorite boss will be visiting next in his long trek through the creation process. Say hello to who's responsible for taking Metal Maw from 2D artistic masterpiece into 3D - Brandon Dix!

In his own words, Brandon gets to "take the awesome concepts we have here and make the in-game assets, high-poly models/sculpts, and textures for characters, char customization, armors, and creatures."

Brandon has been working on games for 6 years now so we know Metal Maw is in good hands! Wish him luck as his journey continues.

Stay tuned - we'll be hearing from Metal Maw again!

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