PvP is a big part of MMOs and engages players who love the thrill of intense combat against the most dangerous foes of all - their fellow gamers. We want to make sure the exciting competition of arena seasons and the organized teamwork of battlegrounds and warplots are an essential part of WildStar. With 2015 underway, it’s time to talk about our PvP plans for WildStar throughout the year. The team believes it is crucial to give our PvP Community a chance to share their input. We hope that you take some time to look over these planned changes and tell us what you think. Steven “Meerkat” Engle, Brett “Timetravel” Scheinert, and other WildStar developers will be participating in a player-organized Town Hall on February 3rd. If you want to ask any questions based on these plans, or give your feedback, please make sure you check out the details here.
We sincerely appreciate all the feedback our players have already given us on PvP and we’re eager to hear more. So, let’s take a look at the year ahead.
In our next game update, The Protogames Initiative, we will be adding:
While these additions will not directly affect the balance or playstyle within PvP, we feel they should provide players with more incentives to participate in PvP on a regular basis.
Coming later in 2015:
Please keep in mind that future updates are still a work in progress and susceptible to change due to testing and player feedback.
Coming Before the End of 2015:
These are just some of the changes we are considering for future updates aimed at ensuring a fun, compelling, and smooth PvP experience for everyone. These plans are all subject to change. If we find (or enough people tell us) that these plans will not have a significant positive impact on PvP in WildStar, we'll revise them.
As a note, we have not included detail on any class changes in this overview. However, we understand that many players have feedback with regards to class performance, and we are listening. This is an ongoing process and something we will continue to monitor and adjust as necessary.
See you in the battlegrounds!
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