Heyas Everybody,
As you all know, 2014 is done for and it’s onto 2015 (insert hackneyed New Year’s resolution joke). I think it’s worth noting that, even though it took some doing, Carbine was able to transition from a launch studio to a live studio. Why is that important? It’s important because we’ve learned a lot and nailed down the processes that will help us deliver solid high-quality updates. As to WildStar, let’s look to the future!
Over the last few weeks, it has been awesome to see key aspects of the game, such as the soundtrack and our action combat system, gain best-in-class recognition. However, while the awards are great, we also recognize there are important areas where we can, and must, do better in 2015 — and we are.
Moving forward, the team has a clear and fixed focus:
With these three themes in mind, here is a quick list of exciting things happening in WildStar in the first half of 2015:
All of these changes are a direct result of your feedback and your in-game activity over the last few months. Beyond these items, we plan a variety of additional improvements. For example, many players love the sophistication of WildStar’s housing system -- but some never reach the level where they can try it out. Many players enjoy dungeons -- but some find they have not been appropriately prepared for the intensity of the encounters. We also see examples where players are unable to fully customize their characters because the system can be difficult to understand and options too hard to unlock.
What it boils down to is making sure that all the great content that we are adding, or that is already in the game, is more visible and accessible.
Getting more specific and focusing on our next update, The Protogames Initiative, we are adding many new features, including:
Looking further ahead into 2015, we will ramp up shorter-session (30-45 minute) gaming content. The intent is to give players something they can do more quickly in game that still delivers a sense of accomplishment (and meaningful loot). Some of the things we plan in this timeframe include:
This isn’t everything, not by a longshot. We’ve got much more in store for you in the coming months, and the bottom line is that we have very big plans for WildStar in 2015. We hope that you’ll join the conversation and help us shape WildStar’s future.
To all the players who have been with us since launch, we want to thank you personally. Thank you for the support and your passion for this game. Thank you for your feedback and your discourse. To all our past players, and those who have not yet played, we hope to see you in WildStar soon!
I wish all of you a happy and successful 2015!
-- Mike Donatelli, WildStar Product Director



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